Artist located in Florida πΊπΈ
Currently photographing video game landscapes on film.
The photographer Hiroshi Sugimoto said, "However fake the subject, once photographed, it's as good as real." Jean Baudrillard contemporaneously described the "precession of simulacra" as the way in which simulacra have come to precede reality. This work exists in relation to these two ideas. Drawing from nostalgia of gaming, and photography of the American landscape, this project teases our perception, challenging the viewer to pick apart each photo's tells. GPUs are transitioning from niche products for gamers, to increasingly central components of an AI-driven society, bringing along conversations about their resource demands. The technological advancements that render game landscapes with increasing detail fuel the increasing precarity of the environment they simulate. The resulting photographs invoke questions about our reality when only simulacra remain.





































